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Lightwave 101 Training CD $59.95

LightWave 101 - Interactive Training Course and Curriculum Guide
- New Multimedia Training Tool for LightWave 3D Teachers and Students


LightWave 3D is one of the most powerful 3D graphics and animation program on the market today. If you can dream it, you can build it in LightWave. Many of the awesome 3D graphics you see in movies, on TV, and in print were created with LightWave 3D. Yet with power comes complexity. For anyone who has thumbed through the 1500+ page user’s manual, or stared at the interface of LightWave 3D and asked the question, "Where do I start?", the LightWave 101 – Interactive Training Course and Curriculum Guide is the answer.

LightWave 101 was created specifically for those students who are new to the world of 3D. This CD-Based program contains everything you need to learn LightWave 3D. It takes a completely fresh approach to 3D training, and moves you though the program at a comfortable pace. The number of options available in LightWave can be intimidating to even a seasoned pro. LightWave 101 tames this 3D powerhouse by showing you how to do the right things, the right way, immediately from lesson one. Before you know it, you’ll be creating 3D graphics that will astound both you and your friends.

Although LightWave 101 was originally created for 3D Instructors, we have expanded it to be a perfect learning tool for students as well. There are six sections to this multimedia training guide:

Section 1 – 3D Interactive
Here you will learn about the History of Animation and the Animation Process. You will find multimedia animated lessons on topics such as:

Topics to be Covered
* Conceptualization * Storyboards * Character Design
* 3D Space * Primitives * Boolean
* Extrude * Lathe * Mirror
* Subdivision Surfaces * Rotate * Walk Cycles
* Bones * Key Frames * lights
* Specularity * Image Mapping * Anti Aliasing
* lip Syncing * Demo Reels * Glossary of 3D Terms


Section 2 is a full semester curriculum guide created by Master LightWave 3D instructor Danny Duhon. Each lesson is designed to take about 45 minutes – perfect for those instructors who have been looking for a LightWave curriculum guide designed specifically for classroom use. There is simply no other teaching tool quite like this one. Instructors who need a great training manual can use this section of the CD for all of their classroom and home study activities. If you intend to use the program in your computer lab, site licenses for the CD are also available at reduced prices.

LightWave 3D – Course Curriculum

  • Week 1 PRIMITIVES
    • Day 1 - Understanding 3D Space
    • Day 2 - Building Primitive Objects - Box
    • Day 3 - Building Primitive Objects - Sphere
    • Day 4 – Building Primitive Objects - Platonic and other Primitives
    • Day 5 - Building a Primitive Object - Chess Piece
  • Week 2 COMPOSITE OBJECTS
    • Day 1 - Intro to Booleans
    • Day 2 - Using Boolean Subtract as a cutting tool
    • Day 3 - Using Boolean Union to composite shapes
    • Day 4 - Boolean Intersections and Boolean Add
    • Day 5 - Creating a Composite object using Boolean Functions
  • Week 3 ORGANIC SHAPES
    • Day 1 - Intro to Sub-Patch Objects
    • Day 2 - Modeling Organic Shapes from a Box
    • Day 3 - The Bevel tool and Sub Patch modeling
    • Day 4 - Point by Point Modeling
    • Day 5 - Create a Cartoon Head using Sub-Patch objects
  • Week 4 MODIFYING SHAPES
    • Day 1 - Intro to the Modify tab
    • Day 2 - Intro to the Multiply tab
    • Day 3 - Intro to the Construct tab
    • Day 4 - Intro to the Detail and Display tabs
    • Day 5 - Modify your Cartoon Head using Express Extreme's toolset
  • Week 5 CONSTRUCTING ELEMENTS OF A SCENE
    • Day 1 - Story Development
    • Day 2 - Story Board
    • Day 3 - Modeling the Actors
    • Day 4 - Applying Surfaces to Models
    • Day 5 - Preparing the Models for Action
  • Week 6 INTRODUCTION TO SURFACING
    • Day 1 - Modeler Vs. Layout
    • Day 2 - Surfacing in Layout (VIPER)
    • Day 3 - Surfacing Continued (Image Maps)
    • Day 4 - More Surfacing (Bump Maps)
    • Day 5 - Create Original Textures for Your Objects
  • Week 7 liGHTING A SCENE
    • Day 1 - Basic lighting Theory
    • Day 2 - light Types in LWX
    • Day 3 - Shadows and lights
    • Day 4 - lighting For Mood
    • Day 5 - light your Scene
  • Week 8 ANIMATION BASICS
    • Day 1 - Intro to Keyframing
    • Day 2 - Keyframing Transformations
    • Day 3 - Fundamentals of Animation Theory (Ease-in/out, Squash and Stretch, etc)
    • Day 4 - Pre-viewing and Tweaking (The Graph Editor)
    • Day 5 - Laying Out your Animation
  • Week 9 PUTTING IT ALL TOGETHER
    • Day 1 - Primary Action
    • Day 2 - Secondary Animation
    • Day 3 - Creating an Atmosphere
    • Day 4 - Camera Settings
    • Day 5 - Rendering Your Animation
  • Week 10 ANIMATING THE CAMERA
    • Day 1 - Basic Camera Moves 1 (The Pan Shot)
    • Day 2 - Basic Camera Moves 2 (The Dolly Shot)
    • Day 3 - Basic Camera Moves 3 (The Truck Shot)
    • Day 4 - Basic Camera moves 4 (The Crane Shot)
    • Day 5 - Cinematography in Animation
  • Week 11 THE FLYING LOGO PART 1
    • Day 1 - Creating Logos in Modeler
    • Day 2 - Recreating Logos from Bitmap Images
    • Day 3 - Recreating Logos from Adobe Illustrator Files
    • Day 4 - Surfacing Logos
    • Day 5 - Create Your Own Logo
  • Week 12 THE FLYING LOGO PART 2
    • Day 1 - Logo Animation Basics
    • Day 2 - lighting A Logo Animation
    • Day 3 - Special FX
    • Day 4 - Animating Your Logo
    • Day 5 - Render Your Logo Animation
  • Week 13 FINAL PROJECT PART 1
    • Day 1 - Create a Basic Story
    • Day 2 - Refine story
    • Day 3 - Storyboard
    • Day 4 - Storyboard continued
    • Day 5 - Begin Modeling
  • Week 14 FINAL PROJECT PART 2
    • Day 1 - Modeling Continued
    • Day 2 - Modeling Concluded
    • Day 3 - Layout Animation
    • Day 4 - Layout Continued, Begin Surfacing
    • Day 5 - Begin Secondary Animation
  • Week 15 FINAL PROJECT PART 3
    • Day 1 - Secondary Animation Concluded
    • Day 2 - Refine And Tweak
    • Day 3 - Surfacing Completed
    • Day 4 - Final Refinements
    • Day 5 - Render Final Animations

Section 3 is comprised of 20+ new practice tutorials you can use to build your skills in LightWave. These tutorials are on a variety of topics that include hands on training in such areas as texturing, logo animation, basic character modeling, and a Hollywood favorite - volumetric lighting! These are tutorials that will keep the more advanced students engaged and excited about 3D for the entire semester.

Featured LightWave 3D Tutorials
Bones Made Simple Building 3D Interfaces Bumpy Textures with Bump Maps
Creating Tileable Textures Displacement Map Basics Animate a Bouncing Logo
Lasers and Energy Beams Layout Basics Magnification Using Refraction
Character Modeling with Subdivision Surfaces Make Logos Come Alive in 3D Making the Most of Fractal Noise
Modeling Basics Modeling Terrain Moving Multiple Objects Using Nulls
Pipes and Banners Repeating Motion Paths Squashing 3D Into 2D
Taking 2D Labels to a New Dimension Volumetric Lighting 3D Industrial Design

Section 4 is a comprehensive tutorial called Lights, Camera, Action and you will learn the techniques of the digital cinematographer. It was written by Professor Phil Fitzpatrick, who has taught LightWave 3D at Lamar University, and understands both the technical and creative aspects of the program. Professor Fitzpatrick brings all of the key elements of the program together in this section.

Section 5 is a Resource Guide complete with links to the most popular LightWave 3D web sites and LightWave 3D books, 3D model libraries, listing of popular LightWave plug-in’s, texture sources, and so much more. You are always just a click away from anything LightWave, when you are in the Resource section of the program.

Section 6 we have included several bonus items for you. A gallery of 3D graphics and animations will inspire you. An arcade complete with 10 games created with 3D graphics produced in LightWave will entertain you. We have also included 100 free 3D models for you to use in your scenes from the epic software group 3D model library.

Pricing:

A single seat license of LightWave 101 Interactive Training Course and Curriculum Guide sells for US $59.95 & 4.95 S&H. Schools may also purchase Site licenses as follows:
Number of Seats and Cost per Seat
02-09 Seats 10-19 Seats 20-29 Seats 30 Plus Seats
$49.95 each $39.95 each $29.95 each $19.95 each

Example: The cost to license LightWave 101 for a 15 seat lab would be:
$59.95 (cost of the first seat) $559.30 (cost for 14 additional seats @ $39.95 each) Total Cost: $619.25 + S&H
LightWave 101 - Interactive Training Course and Curriculum Guide™ was released developed by the epic software group, inc.
You can find more information on our web site at www.epicsoftware.com
* LightWave, LightWave 3D is a registered trademark of NewTek.
* All other products or brand names mentioned are trademarks or registered trademarks of their respective holders.
About the epic software group, inc: The epic software group is a fifteen-year-old multimedia production company located in The Woodlands (Houston), Texas. The artists, animators, programmers, and support staff who work at the company create interactive electronic catalogs, multimedia presentations, 3D graphics, and animated short features.

epic software group
701 Sawdust
The Woodlands, TX 77380
Phone: 281-363-3742
Fax: 281-419-4509
E-Mail: sales@epicsoftware.com
Web: www.epicsoftware.com


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This product was added to our catalog on Thursday 05 January, 2006.
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